Vacuum Abilities - Upon reaching a certain percent threshold for a particular upgrade, the player adds a unique ability to their kit associated with that upgrade.

Powerups - Collectible temporary powerups found in the floof such as x-ray vision, 2x vacuum blower strength, invulnerability, etc.

Grapple Hook - This mechanic will allow the player to reach the exit at all times, even in the event that the player has dug themselves out below the exit and cannot walk there.

Ladder - This mechanic also allows the player to reach the exit at all times, however the problem lies in the ladder revealing where the exit is. One way we can go about this is generating a ladder only when the exit has been found.

Trap Rooms - Procedurally generated rooms that will contain things that negatively impact the player (hoards of floof monsters, floof monster bosses, etc.)

Gem Rooms - A procedurally generated room full of gems